Loadout Types

Adding additional loadouts and items to a vehicle type is simple.

All vehicle loadout types should be defined in the bootTypes.json file, this file uses JSON and may be confusing at first but if you read the documentation below and make sure you put everything in the right place you'll have no issues.

Has your JSON not gone right? Verify it using https://jsonlint.com/

The standard layout for a vehicle boot type has been provided below. In both the Weapons and Objects section you will see an entry explaining what each value is followed by an example of what could be there.

The first step is to replace SPAWNCODE with the Spawn Code of your vehicle.

"SPAWNCODE" : {
    "Weapons" : [
        {
            "name": "This is the name displayed on the menu",
            "weapon": "This is the spawn code in-game",
            "components": [],
            "SkillRequired": "Only enabled with FMS and CMA Framework"
        },
        {
            "name": "Sig MCX [CT]",
            "weapon": "WEAPON_CARBINERIFLE",
            "components": [
                "COMPONENT_AT_AR_FLSH",
                "COMPONENT_AT_SCOPE_MEDIUM"
            ],
            "SkillRequired": "ARV"
        }
    ],
    "Objects" : [
        {
            "name":"This is the name displayed in the menu",
            "hash":"This is the spawn code in game",
            "maxAmount": Maximum Amount that can be carried by a player
        },
        {
            "name":"Police Road Closed",
            "hash":"prop_barrier_work05",
            "maxAmount":1
        }
    ]
},

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